Post by Admin on Dec 20, 2019 20:15:55 GMT
STR
Increases Melee ATTACK by 1.
Increase Weapon ATTACK by 0.5%.
Increases Weight Capacity by 30.
Bonus Damage every 10 str.
AGI
Increases Attack Speed by1%, more than 1%, calculation is hard to explain.
Increases Flee by 1.
Affects Skill Delays but does not affect skill fixed cooldowns.
Increases DEF by 1 for every 5 agi.
Increases Sleep Resistance by 1%.
The ASPD written on the stats is not your percentage of attack speed.
DEX
Increases HIT by 1.
Increases Ranged Damage by 1.
Increases Ranged Weapon Damage by 0.5%.
Increases Melee DMG, HIT, MATK and MDEF by 0.2.
Increases Forging and Steal Success Rate by 1% for every 10 DEX.
Increases ASPD a little bit.4Dex = 1 Agi. 52 DEX = 1 AGI.
Increases Casting Speed. No Cast at150 Dex. 265 DEX (Which is impossible)
Increases Minimum Damage by 1 (AKA Damage mortality) Min Dmg is now -10% and Max Dmg is +10%.
Bonus Damage every 10 DEX.
VIT
Increases MAX HP by 1%.
Boosts HP Healing Potions by 2%.
Increases HP recovery by 1 per 6 seconds standing for every 5 vit.
Decreases Enemy Physical Damage by 1 0.5
Secretly Decreases Enemy Magical Damage by 0.5 0.2.
Reduces chance of Getting Stunned or Poisoned. 100% Resistance at 100 Vit.
Reduces Freezing time by 1 second for every 10 vit.
Every 200 of Max HP provides 1 more HP regenerated during natural HP Recovery.
INT
Increases MAX SP by 1%.
Boosts SP Healing Potions by 2% 1%.
Increases SP Recovery by 1 per 8 seconds standing for every 6 int. Thrice faster at 120 int.
Increases Magical Damage by 1 1.5.
Increases Magical Defense by 1 0.5
Increases Blind and Chaos Resistance by 0.67%.
Decreases Enemy Magical Damage by 1.
Decreases Cast Time. No Cast at 530 Add Stats (Which is impossible as of now)
Bonus Magical Damage for every 5 int.
Every 100 of Max SP provides 1 more SP regenerated during natural SP Recovery.
LUK
Increases ATK, MATK, and Hit Rate by 1 for every 3 LUK.
Increases Critical Hit rate by 3% for every 10 LUK.
Increases Perfect Dodge by 1% for every 10 LUK.
Increases FLEE RATE and Critical Hit Shield by 1 for every 5 LUK.
Increases Resistance to ALL ABNORMAL EFFECTS. 1% Resistance to Curse, 100% Resist to all at 300 LUK.
Auto Blitz Rate by 1% for Every 3 LUK
So those are the basics… If you wanna know more about STATS, you may wanna know about SUBSTATS too.
Conclusion
Pure stat builds like 99 Str 99 Dex with Hydra Cards and Skeleton Worker Cards for sonic blow would deal half the damage that it did before. Assassins sometimes can’t 1 hit enemies even if Enchant Deadly Poison arrives. VIT, AGI, and LUK skills are boosted. While STR,DEX, and INT, were nerfed… A LOT.
ATK
Pre-renewal (BEFORE): (Stat ATK & Weapon ATK) + Refinement ATK
Revo-Classic (NOW): STAT ATK + WEAPON ATK
Example: Hydra Cards and Elements only affect WEAPON ATK. They are no longer affected by STR/DEX.
DEF
Pre-renewal (BEFORE): Percentage DEF + Soft DEF
Revo-Classic (NOW): Soft Def + Percentage Def/10 (Not Accurate formula, simplified but precise)
Example: My Blacksmith has 52 Soft Def +4.9% damage reduction. So if a monster with 54.1 ATK attacks me, it will deal the minimum amount of damage which is 1.
MDEF
Pre-renewal (BEFORE): Percentage MDEF + Soft MDEF
Revo-Classic (NOW): Soft MDef + Percentage MDEF/10
Example: I have 29 Soft Mdef and 1 armor mdef. So if a mob with 29 magic damage attacks me, it will deal 1 damage each instead.
CRIT
Pre-renewal (BEFORE): IGNORES DEFENSE
Revo-Classic (NOW): 1.4x ATK
Example: +40% total damage is now a good thing already since Hydra cards are not affected by STR anymore. GG Solider Skeleton users xD They still are great in WOE though.
ASPD
Pre-renewal (BEFORE): 1% per 1 Agi, 1% per 4 Dex, Shields doesn’t slow ASPD
Revo-Classic (NOW): 1% per Agi, Slightly Increase by Dex, Weapon and Shields Slow ASPD now
Example: Long ago AGI type BB with Thara Frog Shield are a trend, today, better use 2-handed weapons for 2-hand quicken.
CAST TIME
Pre-renewal (BEFORE): Variable Cast Speed = Dex/150
Revo-Classic (NOW): Variable Cast Speed = (2*DEX + INT) / 530
My Comment: NERF WIZARD QUITE MUCH,( the good thing is GTB doesnt nullify 100% magic). OK SO INT INCREASES CAST SPEED TOO,BUT 530 WILL MAKE IT INSTANT CAST WHICH IS IMPOSSIBLE IN REVO-CLASSIC.
BONUS INFO
1. Ice Pick/Occult Impact
Pre-renewal (BEFORE): (Def equip + Vit) / 100
Revo-Classic (NOW): Def equip / 2.
My Comment: I think it is now more IMBA. But it would make more sense anyway.
2. Ghostring Card
Pre-renewal (BEFORE): Reduce 75% from Neutral Attacks.
Revo-Classic (NOW): Reduce only 30% from Neutral Attacks.
My Comment: I don’t really think that GR is imba in PVP or WOE, but in MVP yes, it is, so… I think it’s fine.
3. MOBS STATS
Pre-renewal (BEFORE): Normal.
Revo-Classic (NOW): Using Pre-renewal HP, but RENEWAL stats (HARDER SUPPOSELY) but we make it a bit easier in JabelRO
Example: Swordfish Flee and Hit in RMS is wrong, the correct one is iRO wiki, but it has the wrong HP. Confusing right? I will create the CORRECT List soon.
Conclusion
Revo-Classic Ragnarok Online has become more Equipment reliant.
Increases Melee ATTACK by 1.
Increase Weapon ATTACK by 0.5%.
Increases Weight Capacity by 30.
AGI
Increases Attack Speed by
Increases Flee by 1.
Affects Skill Delays but does not affect skill fixed cooldowns.
Increases DEF by 1 for every 5 agi.
Increases Sleep Resistance by 1%.
The ASPD written on the stats is not your percentage of attack speed.
DEX
Increases HIT by 1.
Increases Ranged Damage by 1.
Increases Ranged Weapon Damage by 0.5%.
Increases Melee DMG, HIT, MATK and MDEF by 0.2.
Increases Forging and Steal Success Rate by 1% for every 10 DEX.
Increases ASPD a little bit.
Increases Casting Speed. No Cast at
VIT
Increases MAX HP by 1%.
Boosts HP Healing Potions by 2%.
Increases HP recovery by 1 per 6 seconds standing for every 5 vit.
Decreases Enemy Physical Damage by 1 0.5
Secretly Decreases Enemy Magical Damage by 0.5 0.2.
Reduces chance of Getting Stunned or Poisoned. 100% Resistance at 100 Vit.
Reduces Freezing time by 1 second for every 10 vit.
Every 200 of Max HP provides 1 more HP regenerated during natural HP Recovery.
INT
Increases MAX SP by 1%.
Boosts SP Healing Potions by 2% 1%.
Increases SP Recovery by 1 per 8 seconds standing for every 6 int. Thrice faster at 120 int.
Increases Magical Damage by 1 1.5.
Increases Magical Defense by 1 0.5
Increases Blind and Chaos Resistance by 0.67%.
Decreases Enemy Magical Damage by 1.
Decreases Cast Time. No Cast at 530 Add Stats (Which is impossible as of now)
Every 100 of Max SP provides 1 more SP regenerated during natural SP Recovery.
LUK
Increases ATK, MATK, and Hit Rate by 1 for every 3 LUK.
Increases Critical Hit rate by 3% for every 10 LUK.
Increases Perfect Dodge by 1% for every 10 LUK.
Increases FLEE RATE and Critical Hit Shield by 1 for every 5 LUK.
Increases Resistance to ALL ABNORMAL EFFECTS. 1% Resistance to Curse, 100% Resist to all at 300 LUK.
Auto Blitz Rate by 1% for Every 3 LUK
So those are the basics… If you wanna know more about STATS, you may wanna know about SUBSTATS too.
Conclusion
Pure stat builds like 99 Str 99 Dex with Hydra Cards and Skeleton Worker Cards for sonic blow would deal half the damage that it did before. Assassins sometimes can’t 1 hit enemies even if Enchant Deadly Poison arrives. VIT, AGI, and LUK skills are boosted. While STR,DEX, and INT, were nerfed… A LOT.
ATK
Pre-renewal (BEFORE): (Stat ATK & Weapon ATK) + Refinement ATK
Revo-Classic (NOW): STAT ATK + WEAPON ATK
Example: Hydra Cards and Elements only affect WEAPON ATK. They are no longer affected by STR/DEX.
DEF
Pre-renewal (BEFORE): Percentage DEF + Soft DEF
Revo-Classic (NOW): Soft Def + Percentage Def/10 (Not Accurate formula, simplified but precise)
Example: My Blacksmith has 52 Soft Def +4.9% damage reduction. So if a monster with 54.1 ATK attacks me, it will deal the minimum amount of damage which is 1.
MDEF
Pre-renewal (BEFORE): Percentage MDEF + Soft MDEF
Revo-Classic (NOW): Soft MDef + Percentage MDEF/10
Example: I have 29 Soft Mdef and 1 armor mdef. So if a mob with 29 magic damage attacks me, it will deal 1 damage each instead.
CRIT
Pre-renewal (BEFORE): IGNORES DEFENSE
Revo-Classic (NOW): 1.4x ATK
Example: +40% total damage is now a good thing already since Hydra cards are not affected by STR anymore. GG Solider Skeleton users xD They still are great in WOE though.
ASPD
Pre-renewal (BEFORE): 1% per 1 Agi, 1% per 4 Dex, Shields doesn’t slow ASPD
Revo-Classic (NOW): 1% per Agi, Slightly Increase by Dex, Weapon and Shields Slow ASPD now
Example: Long ago AGI type BB with Thara Frog Shield are a trend, today, better use 2-handed weapons for 2-hand quicken.
CAST TIME
Pre-renewal (BEFORE): Variable Cast Speed = Dex/150
Revo-Classic (NOW): Variable Cast Speed = (2*DEX + INT) / 530
My Comment: NERF WIZARD QUITE MUCH,( the good thing is GTB doesnt nullify 100% magic). OK SO INT INCREASES CAST SPEED TOO,BUT 530 WILL MAKE IT INSTANT CAST WHICH IS IMPOSSIBLE IN REVO-CLASSIC.
BONUS INFO
1. Ice Pick/Occult Impact
Pre-renewal (BEFORE): (Def equip + Vit) / 100
Revo-Classic (NOW): Def equip / 2.
My Comment: I think it is now more IMBA. But it would make more sense anyway.
2. Ghostring Card
Pre-renewal (BEFORE): Reduce 75% from Neutral Attacks.
Revo-Classic (NOW): Reduce only 30% from Neutral Attacks.
My Comment: I don’t really think that GR is imba in PVP or WOE, but in MVP yes, it is, so… I think it’s fine.
3. MOBS STATS
Pre-renewal (BEFORE): Normal.
Revo-Classic (NOW): Using Pre-renewal HP, but RENEWAL stats (HARDER SUPPOSELY) but we make it a bit easier in JabelRO
Example: Swordfish Flee and Hit in RMS is wrong, the correct one is iRO wiki, but it has the wrong HP. Confusing right? I will create the CORRECT List soon.
Conclusion
Revo-Classic Ragnarok Online has become more Equipment reliant.